The Designer's Comments - Index

1 Wounds
2 Dwarf's Capabilities when Following
3 Casting a Spell on Yourself While Hidden
4 Flowers of Rest (1)
5 Flowers of Rest (2)
6 Stacking Order of Native Items (1)
7 Stacking Order of Native Items (2)
8 Stacking Order of Native Items (3)
9 Stacking Order of Native Items (4)
10 Enchanted Cards Owned by Hired Native Groups (1)
11 Enchanted Cards Owned by Hired Native Groups (2)
12 Enchanted Cards Owned by Hired Native Groups (3)
13 Running Away from Transformed Monsters (1)
14 Running Away from Transformed Monsters (2)
15 Transmorphized Characters
16 Enchanted Cards and Wish for Vision
17 Do Head/Club Hits Turn Monsters Red-Side-Up?
18 Do Followers Attract Monsters? (1)
19 Do Followers Attract Monsters? (2)
20 Harm greater than Tremendous
21 Woodfolk HQ bow
22 Sense Danger and Color Magic chit
23 Duplicated Curses
24 Permanent control spells
25 Deal with Goblins and Black magic
26 Free flying denizens
27 Repositioning denizens
28 Pack Horses
29 Demon' spell attack
30 Spells order
31 Regenerating Bewitched Denizens
32 Battling Hired Underlings/Random Assignment to Natives (1)
33 Battling Hired Underlings/Random Assignment to Natives (2)
34 Dragon Essence in Valley and Woods Tiles
35 Hired Natives "Wished Elsewhere"
36 Magic Sight (1)
37 Magic Sight (2)
38 Spells and Hired Natives
39 Combat with Tranmorphized Characters
40 Dragon Essence and Transfomed Characters
41 Wish You Were Elsewhere
42 Melt into Mist and Blocking
43 Optional Commerce Rule
44 Followers and Spell Phases
45 Blocking and Trading
46 HQ and dice rolls
47 Tremendous monsters and horses
48 Boots Cards limitations
49 Flying vs. Walking the Woods
50 Buying drinks
51 Hurricane Winds
52 Optional Missile Table
53 Pilgrim's Heavenly Protection and Hired Natives
54 Vial of Healing

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